Product Design Mechanics #7: Infrequent needs are a challenge when designing products and business models. But there is a way out. Let’s go piggy-back! There are products — including very useful products that all of us depend on — that still have a built-in disadvantage thanks to their very nature.…
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Product Design Mechanics #6: The PDM of Market Dominance Flip aims at an end game that switches the power from many local spokes to one central hub. In most countries of the world, the last years could have been labeled the “food delivery wars”: Various digital-enabled players, e.g., Lieferando and…
Leave a CommentProduct Design Mechanics #3: Addiction is not necessarily a bad thing – if you are the very designer who knows how to bake it into your product. Non-Transferable Assets is a PDM that gives you a structure recipe how to do it. When I was in my teens, smoking cigarettes…
Leave a CommentProduct Design Mechanics #2: How direct network effects are at the core of many social phenomena, why they count among the strongest Product Design Mechanics, and how to bake them into your own products. South Tyrol is a place designed by Gods for their own delight. Sublime mountain ranges, rising…
Leave a CommentProduct Design Mechanics #1: How the orchestration of Interleaved Activity Cycles can help to defy the laws of physics. There is no sound, just pure silence. It’s a silence your mind can’t bear, for it is completely unnatural; a complete, perfect silence. Your gaze rests on that small device that…
Leave a CommentIt is not the product that matters for the product to be successful, after all: welcome to the age of ‘Product Design Mechanics’ … The Middle Ages were also named the dark ages, as the speed of progress was not at its peak – mildly spoken … in many cases…
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